This game builds in intensity and has lots of opportunities for vengeance, laughing, and monkey noises.
- 2 or 3 players, 2 decks shuffled together
- Setup: Place the deck face down in the middle, or in several piles. These are the draw piles. Make room for a single discard pile. Players start with no cards.
- Object: To get a perfect hand and go out first, or have a near perfect hand when some other player goes out. A perfect hand consists of a straight of six to thirteen cards of the same suit (any suit, wrap-arounds not permitted, Aces are high), plus an optional number of pairs, and no other cards. A pair may only be opposite color to the straight’s color. For example, a perfect hand with a spades straight may contain no clubs, and may contain any number of red pairs (pair of 2s, 3s, etc). A perfect hand with a red straight may contain only black pairs and vice versa. However, a perfect hand cannot have more than one pair of the same number (cannot have two pairs of 3s for example).
- To begin, when the dealer says “go”, everyone take as many cards as they wish from any draw pile.
- To play, any player may do any of these actions, at any time, without taking turns:
- (1) Discard a single card face up using one hand onto the discard pile. The first card to be discarded can be any card from any player. The subsequent cards must be one higher or one lower than the top card showing. For example, if a 10 is showing, only a J or 9 may be discarded next, regardless of suit. Aces are both high and low for discarding only, so the sequence may wrap around.
- (2) Draw one card at a time from any draw pile.
- (3) Draw any number of cards from the top of the discard pile. (not out of the middle of the pile though)
- (4) Wait
- To go out, the first player to achieve a perfect hand covers the discard pile and says “done”.
- Additional notes
- “No lefties” – right-handed players must discard with the right hand throughout the game (and lefties with left)
- “Forced draw” – If no player wishes to draw and the game comes to a stop, any player may say “draw” to force all players to draw.
- Reshuffle – When the draw piles are exhausted, play stops while the discard pile, except its top card, is shuffled and returned to become the draw piles.
- “Leafing” – Splaying out the discard pile to view cards is acceptable, but picking up any part of the pile requires the player to take the lifted cards.
- Scoring
- Every player gets one point for each card in their longest straight and one point for each card in legal pairs, and loses one point for all other cards (deadweight).
- The player to go out gets an additional point for every other players’ deadweight cards.
- The player to go out gets no points if they have gone out illegally, i.e. their hand is not perfect.